A wrapper written in C# for the Discord Webhook API. Includes images, embeds, fields and more to send webhooks from Unity over to Discord. Read more on my blog.
This project is a take on a FPS shooter/speedrunner game. I implemented the wall-running, jump-pads and hit-scan shooting (using raycasts).
An API written in Typescript utilizing the ExpressJS framework to store and send player scores to the game Angel Run. The API includes both GET and POST endpoints. Furthermore, I developed a Discord Bot that simplifies data visualization.
This project features an endless auto-scrolling experience with procedurally generated levels. I programmed the level and obstacle generation, as well as the physics to move the player up and down.
Created this game as an introduction to the 2D-platformer genre. I programmed the movement, camera movement, portals, dialogues and fights.
This game is a take on the Space Shooter genre. I developed the ships (player) movement, asteriod spawns, the background scroll mechanic and utilized the Unity PlayerPrefs system to save high-scores.